• WORK
  • 2025 SHOWREEL
  • About Me
  • Resume
  • PHOTOGRAPHY
  • SKETCHES

KIM ZHU

LIGHTING AND COMPOSITING

  • WORK
  • 2025 SHOWREEL
  • About Me
  • Resume
  • PHOTOGRAPHY
  • SKETCHES

SHOWREEL BREAKDOWN:

Feature production as a lighting/compositing artist within Dreamworks Animation is a delicate balance of manipulating data at scale, leveraging an artistic eye for shot work, and active problem solving on technical and creative levels. It’s within this framework that a lighting artist will be responsible for understanding Moonray, DWA’s proprietary path tracer and Sceneflow, which is a suite of proprietary tools designed to ingest and handle USD data within Houdini. The work represented in this reel contains the following responsibilities I held as a lighting/compositing artist throughout the show production:

  • Working within light rig setups from show leads

  • Shot lighting and shot editing based on a per-shot basis

  • One off shot work and light rig setup

  • Troubleshooting bad data and understanding when issues could be resolved in lighting rather than asking for revisions upstream

  • Managing and optimizing render data from Houdini/USD so that shot work in Nuke could be handled

  • Shot compositing and shot finaling by leveraging Nuke workflows and setups

  • DI Matte generation and Tech Fixing shots for downstream departments